Video game birthday invitations that beat the paper invite

If your kid talks about Mario, Sonic or Roblox more than TV, the video game birthday party is already decided - and so is the invitation. Invitatu sends the invite as a real retro-style platformer: run, jump, stomp, collect coins, and clear 10 levels. The party details are the prize at the finish line.

Play the demo free

A gaming birthday party invitation that proves the theme

Most "gaming" party decorations just stick a pixel mustache on a cup. A playable invitation sets the tone a whole week early: guests know exactly what the party is about because they have already played it. The 10 levels were designed after the classics - a sunny tutorial meadow, a coin mine with a secret pipe warp, a cloud tower, a dragon keep with a 3-stomp guardian fight, candy forests, ice rinks, and a confetti-geyser finale - while staying family-friendly originals rather than someone else's characters.

What guests experience

The overworld. One tap opens the game in any mobile browser. On-screen controls, no download, works even on older phones and school tablets.
10 levels, one cake. Every level beaten lights a candle on a giant birthday cake. Collect stars for invincibility, magnets for coins, cupcakes for extra lives. Difficulty ramps gently so a 5-year-old and a 9-year-old can both reach the tent.
The invitation reveal. Beating level 10 opens the win screen: the birthday kid's name, date, time and place you set up, with a confetti party scene. That is the RSVP conversation-starter.
Replay and level select. Guests who love it can replay from any unlocked level - the game remembers the highest level reached on that device.

Set up in three minutes

Open the arcade, choose your quest, type the party facts, and share the link over text, class groups or the school pickup chat. The whole flow is designed for one hand, on a phone, in a waiting room. Sharing unlocks for a flat $5 one-time payment - and during beta it is often free.

Live demo

Want it full screen? Superhero Party Quest and Princess Party Quest both run standalone.

Why it works for the party itself

Sample wording to paste in the class group chat

Copy, tweak, send:

"[Kid] turns [age] and the invitation this year is a literal game. Beat the 10 levels (it's free, takes ~10 minutes, works on any phone) - the last screen has the party details. If [kid's little sibling] breaks the dragon, please screenshot the win screen for us. 馃幃"

That framing does three jobs: it tells guests what to do, why it matters, and sets the party theme before anyone opens the link. Replies with "beaten!" screenshots are a genuinely good RSVP signal - a guest who finished your game is a guest who showed up.

Timeline: when to send a game invitation

3 weeks out: send the quest. Kids replay it on the school tablet, the bus, the waiting room - your party is a running topic.
1 week out: post the group-chat reminder: "Two sleeps! Who beat the dragon?" Free hype, zero printing.
Day of: the game doubles as a rainy-day plan and an activity rotation while cake is cut.
2 days after: the link retires automatically - no cleanup, no "how do I delete this" emails.

Create a video game birthday invitation